Why does setting keyboard focus from code behind require Dispatcher.BeginInvoke?(为什么从后面的代码设置键盘焦点需要 Dispatcher.BeginInvoke?)
问题描述
我有一个包含 TextBox 的 UserControl.当用户控件变得可见时,我将焦点放在 TextBox 上.有人可以澄清为什么我必须使用 Dispatcher 来执行此操作吗?
I have a UserControl that contains a TextBox. When the user control becomes visible, I give the TextBox focus. Could somebody clarify why I have to do this using the Dispatcher?
public MyUserControl()
{
InitializeComponent();
this.IsVisibleChanged += VisibilityChanged;
}
案例 1(有效):
private void VisibilityChanged(object sender, DependencyPropertyChangedEventArgs e)
{
if (this.Visibility == Visibility.Visible)
{
this.Dispatcher.BeginInvoke((Action)delegate
{
Keyboard.Focus(this.InputTextBox);
}, DispatcherPriority.Render);
}
}
案例2(不起作用):
private void VisibilityChanged(object sender, DependencyPropertyChangedEventArgs e)
{
if (this.Visibility == Visibility.Visible)
{
Keyboard.Focus(InputTextBox);
}
}
推荐答案
你能不能在 InputTextBox.IsVisibleChanged 的事件处理程序中调用 Keyboard.Focus(InputTextBox);this.IsVisibleChanged?
could you call Keyboard.Focus(InputTextBox); in the event handler for InputTextBox.IsVisibleChanged instead of this.IsVisibleChanged?
如果这可行,那么我怀疑在布局面板更新子控件之前引发了 this.IsVisibleChanged 事件,即当您放置时,可能 InputTextBox 仍然不可见在没有 BeginInvoke 的情况下专注于它.
If this works then I suspect the this.IsVisibleChanged event is raised before the layout panel has updated the children controls, i.e perhaps InputTextBox is still not visible when you put focus on it without BeginInvoke.
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本文标题为:为什么从后面的代码设置键盘焦点需要 Dispatcher.BeginInvoke?
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